Number of first item in store X coordinate of space Number of special encounter (0 .. 3) X coordinate of space Unused Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Top of rectangle Number of moves until event 0 - no sound, 1 - teleport sound X coordinate to place lone PC at X coordinate to place at X coordinate of outdoor section X coordinate to place at X coordinate to telep. to Unused X coordinate to go to Unused X coordinate to telep. to Unused 0 - all, 1 - friendly, 2 - hostile Type of creature to remove X coordinate of space to place Unused X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space X coordinate of space Unused Number of a SCENARIO special message If the party has this much Mage Lore ... Unused Unused If this day has been reached ... Unused Unused If this day has been reached ... If has equipped item of this class ... If has item of this special class ... X coordinate of space If party has this much food ... If party has this much gold ... If has equipped item of this special ... If has item of this special class ... X coordinate of space If party has this much food ... If party has this much gold ... X coordinate of space X coordinate of space Stuff Done flag 2 Part A If has spec. item ... If random # (1 - 100) less than ... If in this town ... If at least this value ... Amount (0 .. 250) Amount (0 .. 250) Amount (0 .. 250) Amount (0 .. 19) Amount (0 .. 25000) Amount (0 .. 25000) Amount (0 .. 61) Amount (0 .. 61) Amount (0 .. 10) Amount (0 .. 5000) Amount (0 .. 8) Amount (0 .. 7) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) Amount (0 .. 8) 0 - dead, 1 - dust, 2- stoned Amount (0 .. 10) Amount (0 .. 100) Amount Amount Number of dice 0 - only living, 1 - any PC Type of trap (see docs. for list) Spec. encounter code to activate (0 .. 9) Special outdoor enc. to place (0 .. 3) Item to give Item to give Item to give Label of 2nd button (-1 - no button) Label of 2nd button (-1 - no button) Label of 2nd button (-1 - no button) Unused Unused Unused Number of spec. item to give (0 .. 49) Item to give 0 - no attack, 1 - attack Number of moves that pass Unused Flag to change to Part A Value to change the 10 flags to Usused Item Class to Take Away Item To Give Number of Special Event (0 .. 9) Town to show/hide Boat to set (0 .. 29) Horse to set (0 .. 29) Which sound Number of moves to set the timer Number of moves to set forward 0 - can enter, 1 - no enter Unused 0 - can enter, 1 - no enter 0 - can enter, 1 - no enter 0 - can enter, 1 - no enter Unused Unused Unused Unused Increase/Decrease by Value to change to Unused